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Fallout shelter weapons survival guide complete
Fallout shelter weapons survival guide complete











fallout shelter weapons survival guide complete

See 2.1 for a quick breakdown of SPECIAL.įor exploration it becomes a much more difficult question, so see 10.4 for that. You'll likely start trying to get everyone +3 outfits depending on the room they're working in, then +5, and only much later in the game when you're able to craft legendaries with ease will you really work towards those +7 outfits. There's an outfit for each kind of SPECIAL that provides a bonus to just that stat, and each comes in three forms, common (+3), rare (+5), and legendary (+7). In the vault, outfits that provide more in a single SPECIAL are almost always more useful than outfits that provide less spread out over multiple SPECIAL. 7.3Ī: The answer to that depends on what the dweller is doing, as outfits only provide SPECIAL bonuses: See 20.2 for the breakdown of weapons in quests. Quests introduce the extra mechanic of how weapons deal their damage. The one exception is quests (including random wasteland quests explorers find, but not exploration itself). Craftable only, except for one that's a reward for the "Duo of Destruction: Glowing Radscorpions" quest. Craftable only.įire Hydrant Bat at 19-31 damage (25 average). The top three are:ĭragon's Maw at 22-29 damage (25.5 average). 7.2Ī: Almost always that's whatever is the highest damage. If you're looking for a complete picture of the survival guide so you can easily see what weapons and outfits you're missing, give this post of mine a look. Q: Where can I find a list of weapons/outfits?Ī: As mentioned in 1.3, check the Fallout wiki for weapons and outfits.













Fallout shelter weapons survival guide complete